Kickstarter has become quite popular as a method for developers to get their ideas out in the open and get a feel for the interest of their project. Quite a few projects that go the Kickstarter route decide to go for the pixel art style for the sake of simplicity or for financial reasons, and there isn’t anything wrong with that if the other elements make up for it. Even so, it’s nice to see a project that really pops every once in a while.
Hover: Revolt of Gamers is being developed by a French independant studio Fusty Game, currently composed of 3 people. This project will be the second game that the developer has made and they are working with Midgar Studio to bring the project to Kickstarter.
The setting of Hover: Revolt of Gamers places itself in the futuristic extraterrestrial Hover City, putting you in charge of a band of Gamers revolting against a tyrannical Mayor that has put into place anti-video-game laws and punishes citizens by putting them to work in factories. By freeing citizens, infiltrating propaganda control centers, and retrieving confiscated game consoles, you can find more Gamers from different galactic species to recruit to your cause, gain experience to enhance your abilities, and earn money to purchase new gear.
The gameplay of Hover: Revolt of Gamers revolves around a freerun/parkour system inspired by Mirror’s Edge, with the Gamers using magnetic gear to dash, leap, wallrun, and grind around Hover City. These maneuvers are accompanied by a trick system reminiscent of games like Jet Set Radio and the Tony Hawk series, making traversing the city exciting. This can be done in 1st and 3rd person view as well, with even support for Oculus Rift to completely immerse yourself.
Right now, the campaign for Hover: Revolt of Gamers is tracking pretty well, having raised well over half of its initial goal of $38,000 in its first 48 hours. If met, the game is expected to launch in April 2015 on PC, Xbox One, and PS4. The campaign also has stretch goals planned currently up to $100,000. These goals are set to include things like more playable characters, a larger open world, and support for a Wii U version. Screens and concept art don’t do it justice, so check out their pitch video on the Kickstarter page if you’re interested.